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How to add custom object to reggie level editor
How to add custom object to reggie level editor













Color and event keyframes cannot be randomized. Only position, rotation, and scale keyframes can be randomized.

  • Color - Changes the object's color, any color on the current theme's 9 color slots are selectableĮasings are how one keyframe transitions to another.Įvery keyframe on an object has a randomization type that determines if or how the keyframe will be randomized.
  • Rotation - Rotates the keyframe by a set amount.
  • Position - Set the object's position to the position on the keyframe.
  • Keyframes are placed by right clicking on an object's timeline in the object editor. Keyframes are used to change an object's position, rotation, scale, and color over time.
  • Editor Layer and Bin - Changes the layer and bin the object is in on the timeline.
  • Objects with a higher render depth will appear over objects with lower depth.
  • Render Depth - Sets the render depth of the object.
  • X and Y origin - Setting the origin to the left or right options will cause the objects origin point to change to that direction.
  • Expanding the parenting menu will reveal 3 options, position, rotation, and scale parenting.
  • Parenting - Parenting an object sets it as relative to the parent object, instead of relative to 0,0.
  • Collapsed objects will only take up 0.4 seconds in the timeline, which can drastically reduce space for objects that exist for longer.
  • Collapsing an object - Pressing the '.' in the Time of Death menu will collapse an object.
  • can be brought into levels via old prefabs, or modifying the metadata. This is due to objects with this causing lag (replaced by persistant, which creates an object with Song Time set to the end of the level). *-from version 20.3.1 and on, this option is visible, but unselectable.
  • Song time - The object will die a set time in the song.
  • Fixed Time - The object will die at a set time after it is created.
  • Last KF Offset - Similar to Last KF, but the object will die a set amount of seconds after the last keyframe.
  • Last KF - The object will die at the time of it's last keyframe.
  • *No AutoKill - the object will persist even after it's last keyframe.
  • Time of Death - This is the point at which an object will disappear and not be rendered anymore.
  • The > arrows move 1 second, the arrows move 0.1 seconds, and the | in the middle changes the start time to the scrubber time. The arrows to the right of the time can be used to edit the time.
  • Start time - The time that the object appears.
  • The object editor is a menu that allows many features of the selected object to be edited.
  • Empty - Invisible and does not deal damage.
  • Decoration - Opaque and does not deal damage.
  • Helper - Transparent and does not deal damage.
  • Normal - Opaque and causes damage when touched.
  • *These selections are avalible on development branch All of them, are drop-down menus except Settings, whitch opens a Snap Settings menu. Menu bar is a widget which contains following menus: File, Edit, View, Settings, Steam and Help. Pressing the window button on the bottom right of the preview window or pressing '`' will enter playtest mode, where the preview window fills up the entire screen and the player will be able to dash and take damage. The Player is visible and can be moved, but it will not take damage or be able to dash since pressing space pauses/unpauses the level. The level in the preview window is exactly the same as what will be playable in the arcade when the level is uploaded. The preview window is where the level being edited can be seen. In the marker editing menu, the marker's name, time, and color can be changed. Pressing the 'marker' button will create a marker at the point the scrubber is at, and selecting a marker by clicking the circle on top will bring up a menu where the marker can be edited. Markers are visible on the timeline as a white line with a circle on top. Markers are features of the editor that allow a time to be marked in the timeline. If you are selecting an object and the scrubber is within the time the object is alive, then the scrubber will appear in the object keyframe timeline. The timer at the top of the timeline is where the scrubber currently is.

    how to add custom object to reggie level editor

    It can be moved by dragging it at the top of the editor. It is visible as a blue line with a square on top. The timeline scrubber is used to view a specific time in the level. What bin or layer an object is on has no affect on how it exists in the level, this feature is mainly for organization purposes. There are also 5 layers, or sets of bins, that can be selected between. The timeline consists of 15 bins, which are lines on which objects can be placed.

    how to add custom object to reggie level editor

    Objects can be placed and edited through the timeline. The timeline is at the bottom of the editor.

  • 7.2 Position, Scale, Rotation, and Color.














  • How to add custom object to reggie level editor